Friday, December 25, 2015

Introduction



It’s time to go dungeon hunting again.

Actually, you don’t need to do much searching in Dungeon Hunter 5, nor do you do all of your adventuring in dungeons. As the leader of a guild of bounty hunters, you’re plunged into a tale of intrigue, power and betrayal that also just so happens to require you to do a lot of questing. During those quests, you’ll have the chance to acquire all kinds of cool weapons and armor which can be fused together to form increasingly more powerful gear, all of which has elemental affinities.

If that sounds a bit overwhelming, no worries. We’ve been spending our fair share of time delving into the intricacies of all of it so that we can present these Dungeon Hunter 5 Tips, Cheats and Strategies, which in turn can make your acclimation process easier. Sound fair?


Don’t spend too much time agonizing over you initial choice of weapon. While this decision does take the place of picking a class in DH 5, and has some impact on how you’ll fight — particularly if you opt for the dual crossbows to attack at range — a big part of the gameplay revolves around flexibility. Not only can you switch between two sets of weapons on the fly, you’ll gain another one before the end of the tutorial levels. It’s simply not worth your time to sweat this choice.



Before you head into a mission, be sure to check to see what kinds of enemies you can expect to find. There are five elements in the game, each of which is stronger against one and weaker against another. The relationship circle goes like this: Fire -> Nature -> Dark -> Light -> Water -> Fire. If, for instance, you know you’ll be up against mostly Dark enemies, you’ll want some Nature armor and weapons equipped if you have good ones to use.

Using the same thinking, you’ll also want to see what kind of loot is likely to be found. If you just got a new set of Fire armor that you want to level up, you’ll want to replay missions where Fire items are dropped, as they will allow you to level up that armor that much faster.

Picking an ally is the last choice you’ll make before starting a mission, but it’s perhaps the most important. Choosing a random, suggested character will grant you a single Bounty Ticket at the end of a successfully completed level, while you’ll get four for taking along an in-game friend or guildmate. Since Bounty Chests containing extra loot cost 10 Bounty Tickets to open, you’ll gain access to them much faster if you make and utlize some buddies.



Wondering what gold is for? You’ll need it to level up your gear through the Fusion process. Much like other games with a collectible card game element, you make your favorite weapons and armor more powerful by using Fusion to sacrfice other items to them. You simply select an item to level up and then up to four items you feel you can part with, pay the proper amount of gold and reap the benefits. As mentioned above, using gear of the same element grants s bonus to the process. If you can find four items of the exact same type as the item you are leveling up (so five total), you’ll also get a chance at Super Fusion, which grants special bonuses not available any other way — but only if it succeeds.

Max level items can still be improved thanks to a mechanic called Evolution, which you’ll find in the Inventory menu. Evolving gear makes it more powerful, allows it to be leveled up again and usually grants extra magical buffs, but you’ll need specific evolution items — found either in chests or as drops in daily missions — and a whole bunch of gold to bump your armor or weapons up to the next tier.


Some of the best loot in the game is found in Gear Chests. Problem: you can only open Gear Chests with 50 Gems, which are the game’s premium currency. If you’re going to invest real money in Gems, the best time to do it is when they go on sale. Just as in real life, why pay full price when you can wait and pay less? The other way to earn Gems is from the daily login bonus, so it pays to play every day if you enjoy the game.

No, you can’t equip those monster cards you might find, as cool as that would be. Those are minions, and you’ll need those for the Stronghold PvP mode. Each minion card can be used at designated places around your Stronghold to help defend your base from PvP raids. The reverse is also true, though, as you’ll have to fight your way through opposing minions when embarking on a raid. Opening the “Modify Stronghold” option from the Stronghold menu will show you all the different locations you can place minions.

Stronghold raids can earn you gold and Soul Points, which are a special currency used exclusively in the multiplayer mode. Selling unwanted minions will also yield Soul Points. Note that your own gold and Soul Points are also at stake when other players raid your Stronghold, so if you don’t want to lose what you’ve got, you’ll want to consider investing in a Shield to make your base temporarily off-limits to PvP raids.


Dungeon Hunter 5: Know You Enemy

Prior to starting a mission, it’s a good idea to do a little research on what kind of enemies you’re likely to come up against. After all, there are five elements in the game – Fire – Nature – Dark – Light and Water. Each one is stronger against one and weaker against another. So for example, if you’re going up against Nature you’ll need Fire armour or weapons if you have them.




Dungeon Hunter 5: Upgrade Options

By researching what a stage offers can also help you when it comes to upgrading or powering up your equipment. For example, if you have Fire Armour you want to upgrade then finding missions where this kind of loot is in abundance will certainly help you out

Dungeon Hunter 5: Switch Ranks

It’s generally known in Dungeon Hunter circles that the tougher the stage, the better the reward. So, when it comes to trying to raise your level or get items for trading, work your way through levels you know you can beat easily. One neat tip is that you can switch between difficulty stages as you work through the levels, so making the most of your experience.

Dungeon Hunter 5: Go for Gems

Gems are the ultimate currency in DH5 and you can get free ones simply by logging in and playing every day. You’ll need 50 Gems in order to open Gear Chests – the best loot is always found here – and you may be tempted to use real world money to buy Gems. If this is the case, look out for special deals that come along, as you can pick up the odd bargain.

Dungeon Hunter 5: Raid That Stronghold

If you’re a keen multiplayer then you’ll want to make the most of Stronghold raids. They can be great sources of Gold and Soul Points, which are used in the multiplayer mode. This does mean that your Stronghold is also up for a little ram-raid action, so invest in a Shield and keep it topped up if you don’t want to find your Minions being sold on the open market.

Strongholds & Stamina

Not only can you get a substantial amount of quartz and coins from attacking other players’ strongholds, but you can also get a lot of fusion boosters to help improve your equipment. Because of this, you should always make sure your Stamina is recharging, and that you are fully depleting it prior to getting a level-up (which will fully re-charge it). Your goal should be to score as many trophy points as you can, so you can move up to a higher level league where the rewards are even greater.


Doing stronghold battles regularly will also help aid your campaign progress, as the fusion boosters will make your gear stronger, thus making the levels easier to complete. Make sure you don’t neglect your minions though, as you’d ideally like your own stronghold to be able to defend against other players — which becomes more challenging in higher level leagues. You should regularly test your stronghold to see what areas could be improved, and then evolve or swap those minions in that area.
Personally, I like to put my most powerful minions on the front line, so they are all engaging my opponent at the same time. Then, throw some ranged minions on the sides so you can get some extra damage from a distance. I’ve noticed that the two minions that are diagonal to the starting point are usually the first ones to die, so maybe put some more expandable ones in these spots.